Overview¶
Note
This is not an introduction to XMPP, but to how poezio works.
Global overview¶
Poezio is an application that has three main layers, mostly separated in three
different python modules: core
, tabs
, and windows
. An UML diagram of
Poezio would be inneficient, cluttered, or incomplete, so there is none, if
that bugs you.
Core is mostly a “global” object containing the state of the application at any time, it contains the global commands, the xmpp event handlers, the list of open tabs, etc. Most objects in poezio have a self.core attribute referencing the Core (it’s a singleton, so there is never more than one instance). Core also contains the main loop of the application, which then dispatchs the I/O events (keypress) to the appropriate methods.
But the main loop is not the most important thing in poezio; because it is an IM client, it is essentially event-driven. The event part is handled by SleekXMPP, which is the library we chose after moving away from xmpppy.
Tabs are the second layer of poezio, but the first dealing with the UI: each Tab is a layout of several windows, it contains tab-specific commands, tab-specific keybinds, and it has methods in order for core to interact with it, and some methods are only proxies for the methods of a window.
Example scenario: If someone presses the key PageUp, then Core will call the appropriate method on the current _Tab_, which will in turn, if it implements the method (inherited empty from the Tab class), call a scrolling method from the appropriate window.
All tabs types inherit from the class Tab, and the tabs featuring chat functionnality will inherit from ChatTab (which inherits from Tab).
Examples of tabs: MUCTab, XMLTab, RosterTab, MUCListTab, etc…
Event handlers¶
The events handlers are registered right at the start of poezio, and then when a matching stanza is received, the handler is called in a separate thread from the main loop. The handlers are in Core, and then they call the appropriate methods in the corresponding tabs.
Example scenario: if a message is received from a MUC, then the Core handler will identify the Tab, and call the relevant handler from this Tab, this tab will in turn, add the message to the buffer, which will then add it to the relevant windows.
Note
All the _windows_ that deal with received or generated text are linked to a text_buffer, in order to rebuild all the display lines from the sources if necessary. This also enables us to have several windows presenting the same text, even if they are not of the same size and layout.
Commands and completion¶
Commands are quite straightforward: those are methods that take a string as a parameter, and they do stuff.
From an user point of view, the methods are entered like that:
/command arg1 arg2
or
/command "arg1 with spaces" arg2
However, when creating a command, you wil deal with _one_ str, no matter what. There are utilities to deal with it (common.shell_split), but it is not always necessary. Commands are registered in the commands dictionnary of a tab structured as key (command name) -> tuple(command function, help string, completion).
Completions are a bit tricky, but it’s easy once you get used to it:
They take an Input (a _windows_ class) as a parameter, named the_input everywhere in the sources. To effectively have a completion, you have to call the_input.auto_completion() or the_input.new_completion() at the end of the function.
class Input(Win):
# …
def auto_completion(completion_list, after='', quotify=True):
# …
def new_completion(completion_list, argument_position, after='', quotify=True):
# …
Set the input to iterate over _completion_list_ when the user hits tab, insert after after the completed item, and surround the item with double quotes or not.
To find the current completed argument, use the input.get_argument_position() method. You can then use new_completion() to select the argument to be completed.
You can look for examples in the sources, all the possible cases are covered (single-argument, complex arguments with spaces, several arguments, etc…).